All of the listed units though can toss warlord armies around like it's nothing. I'm sure there are plenty more, but I don't particularly enjoy druid or theocrat. Off the top of my head are the first two summons for Sorceror, musketeers, shadow stalkers, and bards. Sphere of protection is 80% phys resist, and there are plenty of physical resistant or units who can cut down warlord units as they enter range. Most of their units are melee, and thus take retaliation damage. Demands a far greater force to break into cities as a result.Īll of their units live and breathe physical damage. This means they get fed into chokepoints easily in wall siege maps, or try to scale the walls and die horribly. Of their units, only one (two if draconian), can actually hop walls, and they have no spells to break through. Warlords have the defacto worst wall siege capacity of all classes. Originally posted by Malaficus Shaikan:Care to eleborate what these counters are.īecause even physical resistant units seem to be more of a minnor anoyance's then an accaul threat.
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